By Ilmari
Last time the goblins had just infiltrated the castle grounds and found a friendly dwarf who had promised to help them, if they just brought him an imprint of a lock in a chest.
Courtyard was full of sleeping guards. Except for a tube of mayonnaise I could pick up, there wasn't that much I could immediately do, since interacting with any of the guards would result in goblins getting bitten or hammered. One disturbed guard would even throw a knife, which would hit another guard, who would open his mouth, where I could see something red. Could I take this something red? Indeed, I could take it - or more precisely, I could take bubble gum from the guard's mouth, while it was open. Using the gum on the lock, I received the imprint I needed.
I gave the imprint to the dwarf, but he still needed some metal to make a key for the chest. I did not find any metal at the forge, but I did get a most important tool - a stool. I immediately had an opportunity to use it. You see in the picture above a guard holding the meat? Well, while the other goblin poured some mayo to his mouth, the other goblin could stand on the stool and snatch a piece of meat.
Where to get some metal? I could use the piece of meat to catch false teeth from one guard, but those were not made of metal. After wandering aimlessly for quite a while (a few hours too many), I decided to see if the producers had programmed some kind of response to a goblin dropping on a tube of mayo.
With the guard's face covered in mayo, the other goblin had a chance to pick up his sword. I took the sword to the dwarf, who still wanted my help for using the bellows. This was a relatively simple puzzle - I just had to get to the other side of a guard with some use of a stool and careful timing and then jump on the bellows. With key finally made, I could open the mysterious chest, which contained two wetsuits.
Despite having visited it many times before, I've left the third screen unmentioned, because all the puzzles in it form a thematic unity. The room had a clear goal - to open up the closed well, so that the goblins could dive into an underwater area. Biggest problems in that regard were the lid and the guard holding that lid in its place, and they were both resolved with the same solution.
First, I had to scare the guard a bit. A goblin could enter the dinosaur and phrase some threats to the guard, who was startled for a while. During his time of confusion, the other goblin used the trusty stool and tied the other end of the rope to the back of the guard (I can see where this is going…). Then the guard was scared again, this time by a goblin wearing some false teeth. Now, the guard slipped in his steps and was left hanging.
If only the guard would have fallen a bit lower, so that the lid of the well would have risen. Luckily there was a helpful tool I could pinch from another screen.
Since I've again completed a section, I'll stop here. I'm starting to feel more and more ambiguous about the game, and the unpredictable use of mayo was especially a letdown. Still, there have been enough interesting puzzles and situations, so that I am looking forward to what's coming next!
Inventory: stool, elixir
Last time the goblins had just infiltrated the castle grounds and found a friendly dwarf who had promised to help them, if they just brought him an imprint of a lock in a chest.
Target: the chest with the fish |
Courtyard was full of sleeping guards. Except for a tube of mayonnaise I could pick up, there wasn't that much I could immediately do, since interacting with any of the guards would result in goblins getting bitten or hammered. One disturbed guard would even throw a knife, which would hit another guard, who would open his mouth, where I could see something red. Could I take this something red? Indeed, I could take it - or more precisely, I could take bubble gum from the guard's mouth, while it was open. Using the gum on the lock, I received the imprint I needed.
The forge |
I gave the imprint to the dwarf, but he still needed some metal to make a key for the chest. I did not find any metal at the forge, but I did get a most important tool - a stool. I immediately had an opportunity to use it. You see in the picture above a guard holding the meat? Well, while the other goblin poured some mayo to his mouth, the other goblin could stand on the stool and snatch a piece of meat.
Where to get some metal? I could use the piece of meat to catch false teeth from one guard, but those were not made of metal. After wandering aimlessly for quite a while (a few hours too many), I decided to see if the producers had programmed some kind of response to a goblin dropping on a tube of mayo.
They had (BTW, this seems a very unfair puzzle, since there's no indication that you could do something like this) |
With the guard's face covered in mayo, the other goblin had a chance to pick up his sword. I took the sword to the dwarf, who still wanted my help for using the bellows. This was a relatively simple puzzle - I just had to get to the other side of a guard with some use of a stool and careful timing and then jump on the bellows. With key finally made, I could open the mysterious chest, which contained two wetsuits.
Eyeless dinosaur - one of the dead ends of evolution |
Despite having visited it many times before, I've left the third screen unmentioned, because all the puzzles in it form a thematic unity. The room had a clear goal - to open up the closed well, so that the goblins could dive into an underwater area. Biggest problems in that regard were the lid and the guard holding that lid in its place, and they were both resolved with the same solution.
First, I had to scare the guard a bit. A goblin could enter the dinosaur and phrase some threats to the guard, who was startled for a while. During his time of confusion, the other goblin used the trusty stool and tied the other end of the rope to the back of the guard (I can see where this is going…). Then the guard was scared again, this time by a goblin wearing some false teeth. Now, the guard slipped in his steps and was left hanging.
Like this |
If only the guard would have fallen a bit lower, so that the lid of the well would have risen. Luckily there was a helpful tool I could pinch from another screen.
The anvil from the forge |
And the result |
Since I've again completed a section, I'll stop here. I'm starting to feel more and more ambiguous about the game, and the unpredictable use of mayo was especially a letdown. Still, there have been enough interesting puzzles and situations, so that I am looking forward to what's coming next!
Inventory: stool, elixir
Session time: 6 hours
Total time: 15 hours
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